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Godot 渲染适配器

Godot 渲染适配器的安装方式、公开接口、使用示例与当前约束。

Thin adapter over @quajs/renderer-scene, exposing QuaGodotRendererController, createVisualNovelGodotRendererPlugins, feature subentries and createQuiGodotRendererPlugin. Use with @quajs/godot-host; its README covers project generation. Follow the Godot project guide for setup, demo launch and current platform limits.

This package belongs in the active godot-core-resolver graph only, never ordinary plugin lists, shared presets or Runtime QPK executable dependencies. Feature plugins project engine-owned state and communicate through pipeline.

The Godot target uses a Rust GDExtension with QuickJS and currently accepts build-time static QPKs only. It is independent of the JavaScriptCore/wgpu Native target. Optional plugins/* and qui entries reuse shared scene behavior and context.scene; they do not add target-specific QuaScript syntax or game state.

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